![]() ![]() When compared to the first Subnautica game, Below Zero is really a small, iterative improvement, and as a result, probably won’t have the same impact on returning players. Ultimately it is good to have options, and there are certainly various ways Subnautica: Below Zero can be enjoyed for everyone.Īn Addictive Follow Up That Reaches The Heights Of The Original In particular, it works well for those that don’t have the nerve to endure the perils of Survival mode. Each successful upgrade then grants you the ability to venture into new areas, salvage an even greater variety of resource, and the cycle repeats.Ĭreative mode robs you of this sense of achievement you’re always chasing in other modes, although it does offer a nice way to experience the building and exploration of the game. ![]() As the game progresses, the demand for upgrading your equipment becomes more challenging. The real driver of the game is the incremental complexity that you must contend with, in order to expand your utility. Unfortunately, the story is disabled in this mode, but that isn’t even the biggest casualty to the game’s structure. Creative mode gives you the full map, but with immortal agency and unlimited resources to build to your heart’s content. Freedom works similarly but without food, water, or temperature to be concerned about. Survival and Hardcore give the full range of parameters to the experience, with an added permadeath for Hardcore mode. The game features 4 modes Survival, Freedom, Hardcore and Creative. However, that is if you even choose the story mode, to begin with. Their plots intertwine, and cross paths with other sentients in an unfolding mystery that explores the Subnautica lore, and provides a compelling incentive for your explorative efforts. In her investigation, she becomes entangled with an alien known as a Precursor, a species mentioned heavily in the original Subnautica game. The story features a protagonist, Robin, who is investigating the fate of her sister that had previously landed on the alien planet, 4645B. The game has an almost invisible hand that seems to guide you towards furthering the story, and possibly more excitingly, newly accessible resources for building. The game includes a greater emphasis on the story than the predecessor, yet it never feels like the feeling of freedom, agency or creativity is never compromised. There’s a constant balancing act that Subnautica: Below Zero manages to pull off with amazing success. Activity Cards will load you into your last save only, but to be fair, there isn’t much opportunity for them to be used elsewhere. The DualSense speaker is used for audio logs, but the haptic feeback effect seems to be fairly basic. PS5 features aren’t really being used to their potential in Below Zero, unfortunately. It is an impossibly addictive loop that could easily steal your whole day away from you. ![]() All of these are made possible by scanning the debris of sunken tech, which in turn is used to craft items to access even more debris to scan. The Seabus can act as a portable base that braves the depths, and can even carry the Prawn Suit, which is ideal for scavenging the ocean floor in tight areas. In writing, it reads like a nightmare, but the reality is a true thrill ride from a game that does so much with so little.īases also can house and recharge your constructed vehicles, which are the necessary prerequisite for being able to properly explore deep areas. Furthermore, you must also survive harsh weather, and the many predators that prowl whilst you’re enduring the anxiety of ever depleting oxygen underwater. You must eat, hydrate, and keep yourself from getting hypothermia (the latter being a new feature to the franchise). Where Subnautica: Below Zero captures you, is with the stakes you face on every trip for resources. Craft or CrumbleĪt the face of it, the core loop of the game is incredibly simple. The framerate mode really relies on the games wonderful art style to inspire your awe, and by and large, that’s enough to keep you engaged. ![]() That being said, the quality mode does give a nice sparkle to the screen, and generally, this is a game that works acceptably well at 30 FPS. In fact, a lot of the models look fairly dated for a Playstation 5 title. The overall graphical presentation hasn’t really been lifted from what we see on 2018’s Subnautica. The game also features some perilous over lands, which at times can evoke an even greater sense of insecurity. It is quite something to be held in perpetual intrigue, yet constantly daunted by a potent sense of vertigo you inescapably feel whilst hovering in the deep. ![]()
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