(ARM64) Fix xtrct dynarec implementation – fixes Speed Devils issues.Ported to PSP, running at fullspeed! ĭescription: Dreamcast/NAOMI/Atomiswave emulatorĭisclaimer: All changes below unless expressly stated otherwise were done by flyinghead.b_time.cpp: added Minky Monkey (Japan).d_dreamwld.cpp: decapped dreamwld MCU.d_tumbleb.cpp: decapped chokchock MCU.d_dkong: Remove diag.bin, it did not ship with the boards (nw).d_yunsun16.cpp: added Magic Bubble (Adult version, YS1302 PCB, set 2).(nw) d_karnov.cpp: Verified label for karnov (US) i8751.d_metro.cpp: added Poitto! (revision C).d_kaneko16.cpp: Make it explicit that gtmr parent is a Taiwanese set (nw).d_flstory.cpp: updated dips for victnine, taken from manual.d_slapshot.cpp: added Operation Wolf 3 (Japan).d_flstory.cpp: added dip-switch locations.todo: figure out real cause of the problem, think it has something to do with refresh rate as force60hz solves the problem aud_dsound3.cpp, hacky work-around for crashy midway (mk2, etc) via kaillera.CPS3: Set refresh rate to exact 59.59949 Hz.Instead, I added an override for Taikyoku Igo – Goliath specifically, until auto-joypad emulation can be improved further.ĭescription: Successor project to Final Burn Alpha, multiple arcade emulator Updated to version v113.5 – It seems auto-joypad poll timing is needed for most games. So that’s back in as before. The input workaround for Taikyoku Igo benefits: Williams Arcade’s Greatest Hits and World Masters Golf, in very subtle ways, so enable it for those two titles as well.Fixed disassembly of SNES CPU opcodes 0x74-0x76.Added fast PPU override for Marvelous (fixes text rendering).bsnesĭescription: Super Nintendo emulator coreĭisclaimer: Comments below are from byuu’s commits. This would be too exhaustive to list, so we have left that out of the progress report.Īlso important to mention – pretty soon DerKoun, the author of all the HD enhancements in bsnes, will grace us with an extra bsnes core with experimental HD features, called bsnes HD! More on that later as this new core surfaces. In addition to all the changes listed below, there are also various cores that have been updated in order to fix MSVC compilation errors. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. Our last core progress report was on December 31, 2019.
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